using UnityEngine;

namespace Voodoo.Sauce.Internal.GDPR
{
	public class OsDependant : MonoBehaviour
	{
		[SerializeField]
		private RuntimePlatform _platform;

		private void Start()
		{
			if (Application.platform != 0 && Application.platform != _platform)
			{
				UnityEngine.Object.Destroy(base.gameObject);
			}
		}
	}
}
